Nexus

PX to VMAX Converter

Conversion Table

Pixels Viewport Maximum
8px 0.8vmax
10px 1vmax
12px 1.2vmax
14px 1.4vmax
16px 1.6vmax
18px 1.8vmax
20px 2vmax
22px 2.2vmax
24px 2.4vmax
26px 2.6vmax
28px 2.8vmax
30px 3vmax
32px 3.2vmax
34px 3.4vmax
36px 3.6vmax
38px 3.8vmax
40px 4vmax
42px 4.2vmax
44px 4.4vmax
46px 4.6vmax
48px 4.8vmax
50px 5vmax
52px 5.2vmax
54px 5.4vmax
56px 5.6vmax
58px 5.8vmax
60px 6vmax
62px 6.2vmax
64px 6.4vmax

Differences Between px and vmax

Pixels (px) are a fixed unit of measurement commonly used in digital displays. Viewport Maximum (vmax) is a relative unit that scales based on the larger dimension of the viewport, whether it be width or height. One vmax unit is equal to 1% of the larger viewport dimension, making it useful for responsive design.

Advantages of Using vmax

Using vmax units allows for elements to scale proportionally to the larger dimension of the viewport, ensuring a responsive design that adapts to different screen sizes. This is particularly useful for ensuring consistent proportions in layouts across various devices.

How to Convert px to vmax

To convert pixels to vmax, you need to know the larger dimension of the viewport. The formula for conversion is:

vmax = (px / larger viewport dimension) * 100

For example, to convert 32px to vmax, assuming a larger viewport dimension of 1000px:

(32px / 1000px) * 100 = 3.2vmax

Frequently Asked Questions

Why should I use vmax instead of px?

Using vmax allows for more flexible and scalable layouts that adapt to the larger dimension of the viewport, making it ideal for responsive design.

How do I find the larger viewport dimension?

You can use JavaScript to get the larger viewport dimension dynamically. For example:

const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
const largerDimension = Math.max(viewportWidth, viewportHeight);

Can I use vmax for all elements?

Yes, vmax can be used for many elements, especially for sections or elements that need to scale with the larger dimension of the viewport. However, for fine-tuning certain elements, you might still use other units like em, rem, or px.