Conversion Table
Pixels | Viewport Maximum |
---|---|
8px | 0.8vmax |
10px | 1vmax |
12px | 1.2vmax |
14px | 1.4vmax |
16px | 1.6vmax |
18px | 1.8vmax |
20px | 2vmax |
22px | 2.2vmax |
24px | 2.4vmax |
26px | 2.6vmax |
28px | 2.8vmax |
30px | 3vmax |
32px | 3.2vmax |
34px | 3.4vmax |
36px | 3.6vmax |
38px | 3.8vmax |
40px | 4vmax |
42px | 4.2vmax |
44px | 4.4vmax |
46px | 4.6vmax |
48px | 4.8vmax |
50px | 5vmax |
52px | 5.2vmax |
54px | 5.4vmax |
56px | 5.6vmax |
58px | 5.8vmax |
60px | 6vmax |
62px | 6.2vmax |
64px | 6.4vmax |
Differences Between px and vmax
Pixels (px) are a fixed unit of measurement commonly used in digital displays. Viewport Maximum (vmax) is a relative unit that scales based on the larger dimension of the viewport, whether it be width or height. One vmax unit is equal to 1% of the larger viewport dimension, making it useful for responsive design.
Advantages of Using vmax
Using vmax units allows for elements to scale proportionally to the larger dimension of the viewport, ensuring a responsive design that adapts to different screen sizes. This is particularly useful for ensuring consistent proportions in layouts across various devices.
How to Convert px to vmax
To convert pixels to vmax, you need to know the larger dimension of the viewport. The formula for conversion is:
vmax = (px / larger viewport dimension) * 100
For example, to convert 32px to vmax, assuming a larger viewport dimension of 1000px:
(32px / 1000px) * 100 = 3.2vmax
Frequently Asked Questions
Why should I use vmax instead of px?
Using vmax allows for more flexible and scalable layouts that adapt to the larger dimension of the viewport, making it ideal for responsive design.
How do I find the larger viewport dimension?
You can use JavaScript to get the larger viewport dimension dynamically. For example:
const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
const largerDimension = Math.max(viewportWidth, viewportHeight);
Can I use vmax for all elements?
Yes, vmax can be used for many elements, especially for sections or elements that need to scale with the larger dimension of the viewport. However, for fine-tuning certain elements, you might still use other units like em, rem, or px.